THERE WAS A MIXUP AT THE FACTORY! (or Mixup Factory, for short), is an anthology covering the lives of four forklift pilots at a factory that is constantly just goofing up and making big ol' whoopsies that can only be solved by using a forklift to sort the various items it produces into matching rows and columns.

v0.4 Controls:

  • D-Pad [keys: WASD]: Move Cursor
  • Face Buttons [keys: Arrows]: Shift Row/Column
  • Start [keys: P, Space]: Start Game/Pause
  • L/R Button [keys: Q/E]: Open Settings Menu, Toggle Forklift Menu
  • Select/Back [Keys: Esc]: Back out of current menu
  • On menus, the face buttons and arrows function the same as the D-Pad/WASD - think of them like a second D-Pad, like they are in the game
  • Keyboard controls P1 in single player, and P2 in multiplayer


The 1P-only legacy build of the game (v0.2) is available as a separate download, at least until I can figure out how to replicate the low-res look of it in the current build (lots of the UI elements got rearranged in v0.3 to fill out the screen, and making a second compact version of all that isn't high on my priorities at the moment).

v0.2 Controls:

  • D-Pad [keys: Arrows]: Move Cursor + Navigate Menu
  • Face Buttons [keys: WASD]: Shift Row/Column + Toggle Menu Options
  • Start [keys: P, ESC]: Start Game/Pause
  • L Button [keys: L]: Character Select Menu
  • R Button [keys: R]: Configuration Menu
  • Select [Keys: E]: Toggle Scootsie
  • [keys: F]: Toggle Fullscreen
  • [keys: R]: Restart Current Run

Note: in menus, up/left and down/right have the same function

Updated 9 days ago
StatusIn development
PlatformsWindows, macOS, HTML5
Rated 4.6 out of 5 stars
(27 total ratings)
Authorkyatt7 [Impostor Cat Games]
Made withOpenFL
TagsArcade, Funny, Local multiplayer, Pixel Art, Retro, Singleplayer
Average sessionA few seconds


Download NowName your own price

Click download now to get access to the following files:

Mixup Factory 0.3 (Mac) 15 MB
Mixup Factory 0.2 (PC) 15 MB
Mixup Factory 0.2 (Mac) 15 MB
Mixup Factory 0.4 (PC) 16 MB

Development log


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This is great! The visuals are really nice, I love the simplification of random/retail items like that. I recently played Pokemon Trozei and this is also be a beloved block-mover-matcher for the books.


This interface is unique. I think there should be a possible prelude-type narration because its kind of hard to get the objective. But, the slight movements of the background and characters is realistic and reminds me of Mortal Kombat.  neat.


came here from the  buffalo game space discord.
Played for about half an hour, it was a fun time, good work!


This game is lit, I made a YT vid about it and I am just talking about real life stuff to pass the time making this vid ;P


this game looks so good it makes me want to become your best friend

Thanks for the game, I really like it.

Bug reports are my love language :P

In 0.3.0 on the PC, If I start the game by hitting space twice, Forklift OS shows the character information over the top of the controls information making it very hard to read.

also maybe more of an easter egg, but if I hit escape when viewing the "Scootsie" character page, I can "oops" by moving the letters of the logo around (and because Scootsie, pushing them off) . If I "Oops" three times I can get game over on the home screen too :)

Could you make a linux build of your game?


This is fantastic! Played it with a controller, and after a minute or so the controls clicked and everything felt like second nature. Very addictive. Looking forward to purchasing a full release.

Music, gameplay, and graphics are all super tight.  Am I missing the exit button, or is it alt+f4 only at the moment? No way to exit with a controller?

if you press the confirm button on "ditch" on the pause menu 7 times, it shuts the game down (there will be a more intuitive way in v0.3.0)


I had a bad time today, this game made my day, it's so relaxing.

I love that game :) I'll donate some $ when I get better economy.


controls were kinda challenging at first, but its very cool and addicting :D


I love the music, did you make it yourself?


The credits lists the music composer as Jac Cooper (@JacCooperMusic on Twitter)!

Thanks, I will follow him!


I can see this as being very addicting and it controls well. Very tough, but fun!

This rules

Nice colors and cool mechanics) Great job!