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Hey, thanks for making this. I love how gentle failure is (despite it being a bit frustrating in a Getting over it kind of way. Y'know, the good frustrating.) I also love the tension of trying to proceed vs. seeing what all the different characters are. And even though I've played through twice, I kind of want to figure out an optimal path for a speed run.

Yeah, the last day of development of this game was mostly spent trying to get a sub-minute run on it. Although, that was a 0% run - surely, there's a faster any% route, but I haven't looked for it yet.

Lovely project. And really nice to see all the various player models. :)